“As the budget grew, we began a long series of conversations with potential publishing partners. We strayed from the core concepts of the original title. We moved from a Remaster to a completely new game. Stephen Kick said in the backer update that feature creep was indeed the culprit for this hiatus: System Shock is going to be completed and all of our promises fulfilled.”Īccording to an unnamed source speaking to Polygon, the game was a casualty of “mission creep” – the phenomenon in game development where developers keep adding more and more missions and gameplay mechanics to the point of outpacing their budget and schedule, and “unrealistic expectations.” Polygon also states that they spoke to Nightdive business developer Larry Kuperman who said the company failed to attract a publisher, and that 15 contract workers would be let go. We are taking a break, but not ending the project. “I have put the team on a hiatus while we reassess our path so that we can return to our vision. In a backer exclusive update partially published by Polygon, Nightdive CEO Stephen Kick told backers: Still, apparently none of this was enough. They were even receiving help from Fallout: New Vegas and Pillars of Eternity developer Obsidian Entertainment. The team was remaking System Shock from the ground up. The project seemed to be progressing nicely enough given the steady stream of updates by Nightdive Studios. The remaster of the classic PC futurist RPG by industry icon Warren Spector had a successful Kickstarter campaign in July 2016, raising over $1.3 million from 21,000 backers. System Shock Remastered is going on hiatus, according to a report from Polygon.
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